Wheatfield Wednesday Ryder Cup |
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Rules, Format & Terminology |
Play is governed by the 2009 Rules as issued by our annual Wednesday Night League meeting. Match Play, including foursomes (two-man teams in alternate shot), four-ball (two-man teams in better ball), scramble (two-man teams in best shot) and singles (9 Holes at match play). Handicaps are frozen as of the last night of league competition. The order of play during the four weeks of competition is determined through mutual agreement of both teams' captains. There are a total of 35 matches, 7 foursomes, 7 four-ball, 7 scramble, and 14 singles.
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Match Play Guidelines & Terminology |
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What are concessions? |
A stroke, hole or an entire match can be conceded at any time prior to the conclusion of the hole or the match. Concession of a stroke, hole or match may not be declined or withdrawn.
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How many points does one team need to win the Ryder Cup Matches? |
There are a total of 35 matches. One point is awarded for each match won. The side with the most points at the conclusion of our Ryder Cup Matches wins the Wednesday Ryder Cup.
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Can the Ryder Cup Matches end in a tie? |
If, at the conclusion of the Ryder Cup Matches, the teams are tied at 17.5 points each, we will play an addition round of singles until it is determined that one team has more points. To win the scheduled Matches, either team will need 18 or more points.
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Foursomes (seven groups of two-man teams) |
"Foursome" play is a match where two golfers compete on a team against two other golfers and each side plays one ball. The golfers play alternate shots (player A hits tee shot, player B hits second shot, etc.) until the hole is played out. Team members alternate playing the tee shots, with one golfer hitting the tee shot on odd-numbered holes, and the other hitting the tee shot from the even-numbered holes. Each player will take two shots and their partner will decide which of the two balls will be used for the next shot. This includes putts. The team with the better score wins the hole. Should the two teams tie for best score, the hole is halved.
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Four-balls (seven groups of two-man teams) |
"Four-ball" play is a match in which each member of the two-man teams play their own ball. Four balls are in play per hole with each of the four players recording a score on the hole. The team whose player posts the best score on that hole wins the hole. Should players from each team tie for the best score, the hole is halved.
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Scramble (seven groups of two-man teams) |
"Scramble" is a match in which each member of the two-man teams play their own ball. The team decides which shot is better and plays their next shots from that spot. Play on each hole continues as such until the hole is played out. The team with the better score wins the hole. Should the two teams tie for best score, the hole is halved.
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Singles (seven groups of four players each playing as one-man teams) |
"Singles" is a match in which one player competes against another player. A player wins the match when he is up by more holes than there are holes remaining to play.
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Pairings |
Each team captains submits the order of play for his team to the league president. The lists from each captain are matched resulting in the pairings. Pairings cannot be changed unless a player requires a substitute for the week. Subs are okay but play according to league rules.
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